The end of the League's quest in Westeros is in sight... when they find a capital-W Wall in front of them. Do they deal with the taciturn black-clad Night's Watch and their newly-elected Lord Commander, the suspicious royal guards led by a fiery woman in red, or take their chances with the wildlings and their monstrous pets? All the while, Nico is her own worst enemy; Mordin finally loses patience with his disguise; Dante has a religious awakening (but probably not the one you're expecting), and Stitch decides to go economy size.