After the stunning outcome of last episode, Ship Wrecked returns... with original host Yvonne Datgotaway at the helm! And guys... this one is especially weird. Like, thieves and vampires and giant monsters and cosmic entities weird.
I know that Ship Wrecked isn't typically the Smash Metafiction show where you go to get scenes of giant robot fights, drunken speeches, and horses getting promoted to knighthood, but prepare to have your expectations blown away by this one. Plus, we check in with a previous Ship Wrecked OTP to see how things have gone, and... are those wedding bells I hear?
Pit children against one another? What an excellent idea! That's probably what Professor X and Aizawa said to themselves as they planned to bring students from UA together with students from the Xavier Institute for a giant danger room maze-running competition. The first group of students to reach the center of the maze as a complete team wins!
The students with their permission slips signed off for this one are Kitty Pryde, Jean Grey, Cyclops, Rogue, Nightcrawler, and Spyke. Will their cool costumes and repeat exposure to Wolverine's irritated mumbles give them the edge?
The other set of signed permission slips belong to Bakugo, Todoroki, Iida, Asui, Uraraka, and Midoriya. Has their intense training and their even more intense feelings prepared them to take the win?
Let's be real though, neither of these schools actually bothered with any permission slips. Not a lot of firm policies about adult supervision and the like at these institutions. To be fair, this match didn't have a lot of adult supervision either. Judge MeganBob presides over the court as Claire and special guest Jake Mason take the side of those big-hearted kids from UA and Dan and special guest Brad Bultman advocate for those cool X-teens.
Get on the bus and join us for this wild field trip! No permission slip required, just hit play!
Final frontier, Starship Enterprise, boldly go where no [insert preferred gender identifier or lack thereof here] has gone before...look, you know the drill. Star Trek has been a thing for so long that pretty much everyone knows at least the basics. But one thing Gene Roddenberry's classic sci-fi series has always done is push itself further, test the limits, explore new horizons. And, you know, what could possibly be a better example of that than a new version of the story replacing Kirk, Spock, and McCoy with Disney characters, Hogwarts students, and superheroes?
Join Miles, Claire, and MeganBob as they staff their own Enterprise bridge crew from the ranks of all existing fictional characters, each hoping to spout off the perfect technobabble solution to the challenges Dan throws in their flight paths! Will these new representatives of Starfleet's finest bring peace and knowledge to the Federation, or will they be forced to separate the saucer section and declare a red alert?
For the answers to these and several other questions you definitely haven't asked, set a course for this episode! Maximum warp!
Sometimes when we have to take a break mid-recording, magical things happen. In this case we were treated to an impromptu piece of live theater courtesy of Liz and a host of dragon sound effects.
Gather round for a tale of dragons, divisible hearts, Draco Malfoy, and how cool gold is!
In the not-too-distant future (next Sunday A.D.), there is a guy named Joel, not too different from the hosts of this week's episode, in that he has recently been reading The King In Yellow. Or rather, watching a filmed production of The King In Yellow - the only one known to remain. See, Joel has spent years in space aboard the Satellite of Love thanks to the evil Dr. Forrester and his dimwitted assistant, Frank, who regularly subject Joel to the worst films they can find, FOR SCIENCE. But thanks to Joel's ingenious creation of the riffing robots Tom Servo and Crow, he and his mechanical buddies have resisted all efforts from "the Mads" to drive them over the mental edge, blasting cheesy B-movies apart with an endless supply of jokes and turning legitimately terrible scripts into satirical sketch comedy, much to the Forrester's chagrin.
This movie is different, though. This is no poorly-acted financial flop featuring teenagers from outer space or a satanic Freddy Mercury. Since first coming to light via the short stories of Robert Chambers in 1895, The King In Yellow is a disturbing, sinister work of decadent nihilism that has a habit of driving those who read it into paranoia, delusion, sexual perversion, and violence. Its history is shrouded in the thick fog of the unknown; any knowledge of its origins and subsequent passage through the world has gone unrecorded, save for a few cases -- and the reliability of even those sources is questionable at best. Like the secret Lovecraftian horrors to which it provides humanity a brief, dreadful glimpse, it was never meant to be seen by mortal beings. Or, if it was, we must ask what sort of vile author would attempt to doom us all with such an act (well, two acts, actually).
Can Joel and the Bots use their wit and riffing abilities to withstand the sanity-destroying effects of a movie that is not just bad, but that inflicts supernatural damage to the psyche while also being bad? Or will Hastur the Unspeakable (shit, sorry) lead them like puppets into the bleak realm of the Hyades and dim Carcosa? Kris Newton of the Gameable Podcast and MegaDumbCast returns to Smash Fiction to help us find out, and folks, he has come prepared. The Yelling Sign is found, the dreaded name of Monster a Go-Go is invoked, and at least one of our regular hosts goes insane by the end of opening arguments. Not upon us, oh King, not upon us!
Far-Too-Late Disclaimer: Yeah, I'm afraid you definitely shouldn't have read that description, because while it may have seemed long-winded and banal, you now have no choice but to listen to this episode in full. We apologize for the impending insanity.
Even though the League find themselves on an unfamiliar world, they aren't without their allies. Eager to meet up with some friendly faces, our heroes end up in some very unfriendly territory, and a group of soldiers in white armor show a keen interest in ending our heroes' journey.
Luna finds a new species of flying mammal; Archer tries out his new toy; Stitch sees into infinity; Dante weaponizes tunes; and Mordin takes a walk.